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Jul 24th, 2020 by . Posted In SSF2 Dev Blogs

Our Rotation Release Cycle has brought yet another round of goodies for SSF2! Play the latest version today by heading over to SSF2’s game page:

https://www.supersmashflash.com/play/ssf2/

Here’s a summary of changes below:

  • New costumes: Ness and Black Mage
  • New Assist Trophy: Bullet Bill
  • New Pok├ęball: Wobbuffet
  • New smash attack charging effects
  • Melee-style shield stopping added
  • Luffy item throw animations added
  • Improved memory allocation performance
  • Gamepad input polling speed increased
  • Gamepad device detection polling lag spike mitigated
  • Added ability to exit Waiting Room during online matches
  • Removed automatic refresh in online mode room listing
  • Playing replays no longer overwrites tap jump / dash settings
  • Fixed crash on saving replays that have invalid filename characters in player tags
  • Improved rolls on slopes and overall roll distance precision
  • Miscellaneous bug fixes, balancing, and more

Check out the full official changelog here for more:

https://www.supersmashflash.com/play/ssf2/changelog/

Enjoy!

Sep 1st, 2020 by . Posted In Site News, SSF2 Dev Blogs

Server maintenance on McLeodGaming Network has been completed and things are slowly coming back online. Most of you should already able to access SSF2’s online mode, however we recommend giving things up to 24 hours to before access is fully restored. Feel free to reach out via MGN’s contact page if you encounter any issues.